AI Insights · Timothy · October 2025
Top Snake Games Performance in Chile, Q3 2025
Explore the performance of the top 5 snake games in Chile during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top snake games on a unified platform in Chile showed diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
Gecko Out from Rollic Games witnessed a significant rise in weekly revenue, starting at $37 and peaking at approximately $1.7K by mid-September. Weekly downloads showed an initial surge, reaching 4.5K in early August, before stabilizing around 2.4K towards the end of the quarter. Active users mirrored this trend, peaking at 9.6K in the week of September 22.
SSSnaker by HABBY maintained a consistent weekly revenue around $200 to $300 throughout the quarter. Despite minimal download activity, with numbers barely reaching double digits, the game sustained a stable active user base, averaging around 11K.
Snake Clash! from Supercent, Inc. experienced a gradual decline in weekly revenue, starting at $179 and decreasing to $116 by the end of September. Downloads fluctuated but generally decreased from 14K at the start of July to around 7.2K in late September. Active users showed resilience, maintaining an average of over 120K throughout the period.
Snake.io - Fun Online Snake by Kooapps showed stable revenue, ranging from $66 to $135 weekly. Downloads showed a slight decline, starting at 12.5K and ending around 9.2K. Active users increased sharply towards the end of the quarter, peaking at 86.6K in the final week.
Little Big Snake: Slither Game by LittleBigSnake, Inc. had modest revenue figures, with weekly earnings fluctuating between $13 and $85. Active users saw a gradual decline, starting at 180 and dropping to 111 by the end of September.
For a more detailed analysis and further insights, head over to Sensor Tower's platform.